OverwriteTableKeys( ProjectileData, { SwarmerMelee = { HitSimSlowParameters = { { ScreenPreWait = 0.02, Fraction = 0.25, LerpTime = 0 }, { ScreenPreWait = 0.12, Fraction = 1.0, LerpTime = 0.1 }, }, }, SpreadShotBolt = { HitScreenshake = { Distance = 3, Speed = 300, Duration = 0.06, FalloffSpeed = 3000 }, HitSimSlowParameters = { { ScreenPreWait = 0.02, Fraction = 0.25, LerpTime = 0 }, { ScreenPreWait = 0.16, Fraction = 1.0, LerpTime = 0.1 }, }, }, BloodlessMelee = { HitScreenshake = { Distance = 3, Speed = 1000, Duration = 0.12, FalloffSpeed = 3000 }, HitSimSlowParameters = { { ScreenPreWait = 0.02, Fraction = 0.01, LerpTime = 0 }, { ScreenPreWait = 0.16, Fraction = 1.0, LerpTime = 0 }, }, }, BloodlessMeleeBerserker = { HitScreenshake = { Distance = 3, Speed = 1000, Duration = 0.12, FalloffSpeed = 3000 }, HitSimSlowParameters = { { ScreenPreWait = 0.02, Fraction = 0.01, LerpTime = 0 }, { ScreenPreWait = 0.14, Fraction = 1.0, LerpTime = 0 }, }, }, BloodlessMeleeBerserker2 = { InheritFrom = { "BloodlessMeleeBerserker", }, }, BloodlessWaveFistWeapon = { HitScreenshake = { Distance = 3, Speed = 300, Duration = 0.06, FalloffSpeed = 3000 }, HitSimSlowParameters = { { ScreenPreWait = 0.02, Fraction = 0.25, LerpTime = 0 }, { ScreenPreWait = 0.08, Fraction = 1.0, LerpTime = 0.1 }, }, }, BloodlessGrenadierRanged = { HitScreenshake = { Distance = 3, Speed = 1000, Duration = 0.12, FalloffSpeed = 3000 }, HitSimSlowParameters = { { ScreenPreWait = 0.02, Fraction = 0.3, LerpTime = 0 }, { ScreenPreWait = 0.03, Fraction = 1.0, LerpTime = 0.03 }, }, }, BloodlessGrenadierDrop = { InheritFrom = { "BloodlessGrenadierRanged", }, }, BloodlessGrenadierDive = { HitScreenshake = { Distance = 3, Speed = 1000, Duration = 0.12, FalloffSpeed = 3000 }, HitSimSlowParameters = { { ScreenPreWait = 0.02, Fraction = 0.01, LerpTime = 0 }, { ScreenPreWait = 0.10, Fraction = 1.0, LerpTime = 0 }, }, }, BloodlessPitch = { HitScreenshake = { Distance = 3, Speed = 1000, Duration = 0.12, FalloffSpeed = 3000 }, HitSimSlowParameters = { { ScreenPreWait = 0.02, Fraction = 0.01, LerpTime = 0 }, { ScreenPreWait = 0.08, Fraction = 1.0, LerpTime = 0 }, }, }, BloodlessPitchCurve = { InheritFrom = { "BloodlessPitch", }, }, })