function HeavyArmorInitialPresentation() CreateAnimation({ Name = "HephaestusArmorUp", DestinationId = CurrentRun.Hero.ObjectId }) end function HandleAresSprintSound( args ) args = args or {} wait( args.StartDelay ) StopSound({ Id = SessionState.AresSprintSound, Duration = args.StartSoundFinishFade }) if args.Sound then PlaySound({ Name = args.Sound }) for i=2, args.Count do wait(args.Delay) PlaySound({ Name = args.Sound }) end end end function CreateAlliedEnemyPresentation( newEnemy ) PlaySound({ Name = "/SFX/Menu Sounds/LegendaryBoonShimmer2", Id = newEnemy.ObjectId }) CreateAnimation({ Name = "SorcerySummonPresentationFx", DestinationId = newEnemy.ObjectId }) end function CreateShadeMercAspectPresentation( newEnemy ) CreateAnimation({ Name = "MercSummonPresentationFx", DestinationId = newEnemy.ObjectId }) end