GamePhaseData = { StartingGamePhase = 5, StartingGamePhaseRunsRemaining = 2, -- on a new save, move to the next cycle after this many runs MinRunsPerPhase = 2, MaxRunsPerPhase = 3, GamePhases = { { Graphic = "MoonPhase1", Text = "Inventory_MoonPhase1", ErebusOverlookAnimation = "ErebusOverlookMoon_Phase1", }, { Graphic = "MoonPhase2", ErebusOverlookAnimation = "ErebusOverlookMoon_Phase2", Text = "Inventory_MoonPhase2", }, { Graphic = "MoonPhase3", ErebusOverlookAnimation = "ErebusOverlookMoon_Phase3", Text = "Inventory_MoonPhase3", }, { Graphic = "MoonPhase4", ErebusOverlookAnimation = "ErebusOverlookMoon_Phase4", Text = "Inventory_MoonPhase4", }, { Graphic = "MoonPhase5", ErebusOverlookAnimation = "ErebusOverlookMoon_Phase5", Text = "Inventory_MoonPhase5", }, { Graphic = "MoonPhase6", ErebusOverlookAnimation = "ErebusOverlookMoon_Phase6", Text = "Inventory_MoonPhase6", }, { Graphic = "MoonPhase7", ErebusOverlookAnimation = "ErebusOverlookMoon_Phase7", Text = "Inventory_MoonPhase7", }, { Graphic = "MoonPhase8", ErebusOverlookAnimation = "ErebusOverlookMoon_Phase8", Text = "Inventory_MoonPhase8", } } }