UnitSetData.Scimiterror = { Scimiterror = { InheritFrom = { "BaseOEnemy", "BaseVulnerableEnemy", "LowPolyEnemy" }, IntroEncounterName = "ScimiterrorIntro", ActivateAnimation = "Enemy_Scimiterror_Spawn", ActivateFx = "nil", ActivateFx2 = "nil", ActivateFxPreSpawn = "nil", ActivateScaleIn = true, ActivateScaleInDuration = 0.5, ActivateDuration = 1.0, ActivateTintDuration = 0.5, ActivateFadeIn = false, ActivateTint = false, ActivateTintDelay = 0, DeathAnimation = "ScimiterrorDeath", DeathFx = "ScimiterrorDeathFx", DeathSound = "/SFX/Enemy Sounds/Scimiterror/EmoteDying", DestroyDelay = 0.43333, MaxHealth = 260, HealthBarOffsetY = -200, HealthBarType = "Small", Groups = { "GroundEnemies" }, Material = "Stone", IsAggroedSound = "/SFX/Enemy Sounds/Scimiterror/EmoteAlerted", StunAnimations = { Default = "Enemy_Scimiterror_OnHit", Heavy = "Enemy_Scimiterror_OnHit_Heavy" }, AIOptions = { "AggroAI", }, AIAggroRange = 1150, PostAggroAI = "SurroundAI", DefaultAIData = { DeepInheritance = true, MaxAttackers = 2, SurroundRetaliateDistance = 300, }, WeaponOptions = { "ScimiterrorSlashLeft", "ScimiterrorSlashRight", }, HeraclesCombatMoneyValue = 2, MoneyDropOnDeath = { Chance = 0.4, MinParcels = 1, MaxParcels = 1, MinValue = 1, MaxValue = 1, ValuePerDifficulty = 0.05, ValuePerDifficultyMaxValueVariance = 1.3, }, ActiveCapWeight = 0.5, GeneratorData = { DifficultyRating = 30, BlockEnemyTypes = {"Scimiterror_Elite"} }, EnemySightedVoiceLines = { RandomRemaining = true, UsePlayerSource = true, GameStateRequirements = { -- None }, SkipCooldownCheckIfNonePlayed = true, Cooldowns = { { Name = "CombatBeginsLinesPlayedRecently", Time = 300 }, }, TriggerCooldowns = { "MelinoeAnyQuipSpeech", }, SuccessiveChanceToPlay = 0.1, { Cue = "/VO/MelinoeField_2163", Text = "Seeswords..." }, { Cue = "/VO/MelinoeField_2164", Text = "Seeswords...!", PlayFirst = true }, { Cue = "/VO/MelinoeField_2165", Text = "More Seeswords." }, { Cue = "/VO/MelinoeField_2166", Text = "More Seeswords?" }, }, }, Scimiterror_Elite = { InheritFrom = { "Elite", "Scimiterror" }, HealthBuffer = 260, IsAggroedSound = "/SFX/Enemy Sounds/Scimiterror/EmoteTaunting", DefaultAIData = { DeepInheritance = true, }, WeaponOptions = { "ScimiterrorSlashLeft", "ScimiterrorSlashRight", }, HeraclesCombatMoneyValue = 4, GeneratorData = { DifficultyRating = 65, BlockEnemyTypes = {"Scimiterror"} }, }, } OverwriteTableKeys( EnemyData, UnitSetData.Scimiterror )