UnitSetData.SatyrCultist = { SatyrCultist = { InheritFrom = { "BaseVulnerableEnemy" }, MaxHealth = 630, HealthBarType = "Medium", HealthBarOffsetY = -180, --ActivateAnimation = "Enemy_SatyrRatCatcher_Spawn", ActivateFx = "EnemyPreSpawnTerrainChronosLarge", ActivateFx2 = "EnemyPreSpawnStandingLargeChronos", ActivateFxPreSpawn = "EnemySpawnBurstLargeChronos", DeathAnimation = "Enemy_SatyrCultist_Death", DeathFx = "EnemyDeathFxChronos", Groups = { "GroundEnemies" }, Material = "Organic", IsAggroedSound = "/SFX/Enemy Sounds/SatyrCultist/EmoteAlerted", DeathSound = "/SFX/Enemy Sounds/SatyrCultist/EmoteDying", HealthDamageSound = "/SFX/Enemy Sounds/SatyrCultist/EmoteHurt", StunAnimations = { Default = "Enemy_SatyrCultist_OnHit", Heavy = "Enemy_SatyrCultist_OnHit_Heavy", }, WakeUpDelay = 1.35, DefaultAIData = { DeepInheritance = true, MoveSuccessDistance = 125, MaintainSurroundDistance = false, SurroundDistance = 750, SurroundRefreshInterval = 0.5, MaxAttackers = 3, }, AIAggroRange = 1500, AIOptions = { "AggroAI", }, PostAggroAI = "SurroundAI", WeaponOptions = { "SatyrCultistMelee", "SatyrCultistThrow", "SatyrCultistThrow", }, GeneratorData = { DifficultyRating = 75, }, }, SatyrCultist_Elite = { InheritFrom = { "Elite", "SatyrCultist" }, HealthBuffer = 600, WakeUpDelayMin = 0.0, WakeUpDelayMax = 1.0, OnDeathFireWeapons = { "SatyrCultistRitual" }, WeaponOptions = { "SatyrCultistMelee_Elite", "SatyrCultistThrow_Elite", "SatyrCultistThrow_Elite", }, DefaultAIData = { DeepInheritance = true, }, }, } OverwriteTableKeys( EnemyData, UnitSetData.SatyrCultist )