UnitSetData.Lycanthrope = { Lycanthrope = { InheritFrom = { "BaseVulnerableEnemy" }, MaxHealth = 890, HealthBarOffsetY = -240, PreferredSpawnPoint = "EnemyPointMelee", Groups = { "GroundEnemies" }, Material = "Bone", IntroEncounterName = "LycanthropeIntro", SkipAlertedText = true, IsAggroedSound = "/SFX/Enemy Sounds/Werewolf/EmoteAlerted", DeathSound = "/SFX/Enemy Sounds/Werewolf/EmoteDying", DeathAnimation = "Enemy_Lycanthrope_Death", DeathFx = "EnemyDeathFxIris", ActivateAnimation = "Enemy_Lycanthrope_Spawn", ActivateFx = "EnemyPreSpawnTerrainQuick", ActivateFx2 = "EnemyPreSpawnStandingQuick", ActivateFxPreSpawn = "nil", ActivateFadeIn = true, ActivateFadeInDelay = 0.0, ActivateFadeInDuration = 0.25, ActivateTint = true, ActivateTintDelay = 0.0, ActivateTintDuration = 0.5, ActivateStartAlpha = 0, ActivateDuration = 0.75, StunAnimations = { Default = "Enemy_Lycanthrope_OnHit", Heavy = "Enemy_Lycanthrope_OnHit_Heavy", }, AIOptions = { "AggroAI", }, DefaultAIData = { DeepInheritance = true, }, WeaponOptions = { "LycanthropePounce", "LycanthropeHowlSummons" }, SpellSummonDataOverrides = { DeepInheritance = true, WeaponOptions = { "LycanthropePounce" }, }, ActiveCapWeight = 1.5, GeneratorData = { DifficultyRating = 115, BlockEnemyTypes = {"Lycanthrope_Elite"} }, EnemySightedVoiceLines = { UsePlayerSource = true, RandomRemaining = true, GameStateRequirements = { -- None }, SkipCooldownCheckIfNonePlayed = true, Cooldowns = { { Name = "CombatBeginsLinesPlayedRecently", Time = 300 }, }, TriggerCooldowns = { "MelinoeAnyQuipSpeech", }, SuccessiveChanceToPlay = 0.1, { Cue = "/VO/MelinoeField_1034", Text = "Lycaons...!" , PlayFirst = true }, }, }, Lycanthrope_Elite = { InheritFrom = { "Elite", "Lycanthrope" }, HealthBuffer = 790, HealthBarOffsetY = -240, BlockNextBiomeEnemyShrineUpgrade = true, IsAggroedSound = "/SFX/Enemy Sounds/Werewolf/EmoteTaunting", EliteAttributeOptions = CombineTables(EnemySets.GenericEliteAttributes, { "Rifts", "Hex" }), DefaultAIData = { DeepInheritance = true, }, WeaponOptions = { "LycanthropePounce_Elite", "LycanthropeHowlSummons_Elite" }, SpellSummonDataOverrides = { DeepInheritance = true, WeaponOptions = { "LycanthropePounce_Elite" }, }, MoneyDropOnDeath = { Chance = 0.7, MinParcels = 1, MaxParcels = 1, MinValue = 1, MaxValue = 1, ValuePerDifficulty = 0.225, ValuePerDifficultyMaxValueVariance = 1.3, }, GeneratorData = { DifficultyRating = 310, BlockEnemyTypes = {"Lycanthrope"}, MaxCount = 1, }, GameStateRequirements = { { Path = { "CurrentRun", "BiomeDepthCache" }, Comparison = ">=", Value = 3, }, }, }, } OverwriteTableKeys( EnemyData, UnitSetData.Lycanthrope )