{ Animations = [


	{
		Name = "NPCAthenaBaseAnimation"
		GrannyAnimation = "null"
		GrannyModel = "Athena_Mesh"
		GrannyAnimationSpeed = 1.0
		Scale = 1.0
		Loop = false
		Enable3DShadow = true
	}

	// Idle
	{
		Name = "Athena_Idle"
		InheritFrom = "NPCAthenaBaseAnimation"
		GrannyAnimation = "Athena_Base_Idle_C_00"
		Loop = true
	}

	// Leap
	{
		Name = "Athena_Leap_Entrance"
		InheritFrom = "NPCAthenaBaseAnimation"
		GrannyAnimation = "Athena_Base_Entrance_C_00"
		ChainTo = "Athena_Idle"
		Frames =
		[
			{
				Frame = 87
				Sound = "/SFX/ArmorIdleSFX"
			}
			{
				Frame = 134
				Sound = "/SFX/Enemy Sounds/Polyphemus/PolyphemusMelTossWhoosh"
			}
			{
				Frame = 137
				Sound = "/SFX/SpikeTrapFireSPEARRETRACT"
			}
		]
	}
	{
		Name = "Athena_Leap_Exit"
		InheritFrom = "NPCAthenaBaseAnimation"
		GrannyAnimation = "Athena_Base_Exit_C_00"
		HoldLastFrame = true
		Blends =
		[
			{
				BlendTransitionFrom = "BlendTransitionFromAll"
				Duration = 6
			}
			{
				BlendTransitionFrom = "Athena_Idle"
				Duration = 6
			}
		]
		Frames =
		[
			{
				Frame = 1
				Sound = "/SFX/Player Sounds/AthenaWeaponFlash3"
			}
			{
				Frame = 16
				Sound = "/SFX/Player Sounds/AthenaExitBoom"
			}
			{
				Frame = 20
				Sound = "/SFX/Enemy Sounds/Polyphemus/PolyphemusJumpStart"
			}
			{
				Frame = 22
				Sound = "/Leftovers/SFX/PlayerJump"
				CreateAnimation = "AthenaLeapExitDust"
			}
		]
	}

	// Salute
	{
		Name = "Athena_Salute"
		InheritFrom = "NPCAthenaBaseAnimation"
		GrannyAnimation = "Athena_Base_Salute_C_00"
		ChainTo = "Athena_Idle"
		Blends =
		[
			{
				BlendTransitionFrom = "BlendTransitionFromAll"
				Duration = 6
			}
			{
				BlendTransitionFrom = "Athena_Idle"
				Duration = 6
			}
		]
		Frames =
		[
			{
				Frame = 50
				Sound = "/SFX/ArmorIdleSFX"
			}
			{
				Frame = 114
				Sound = "/Leftovers/SFX/FootstepsWheatHeavy3"
			},
		]
	}

	// Blessing
	{
		Name = "Athena_Blessing"
		InheritFrom = "NPCAthenaBaseAnimation"
		GrannyAnimation = "Athena_Base_Blessing_C_00"
		ChainTo = "Athena_Idle"
		Frames =
		[
			{
				Frame = 0
				CreateAnimation = "AthenaUnequipSparkle"
			}
			{
				Frame = 162
				CreateAnimation = "AthenaUnequipSparkle"
				Sound = "/SFX/Player Sounds/AthenaShieldGrab"
			}
		]
		Blends =
		[
			{
				BlendTransitionFrom = "BlendTransitionFromAll"
				Duration = 6
			}
			{
				BlendTransitionFrom = "Athena_Idle"
				Duration = 6
			}
		]
	}

	// Brooding
	{
		Name = "Athena_Brooding"
		InheritFrom = "NPCAthenaBaseAnimation"
		GrannyAnimation = "Athena_Base_Brooding_C_00"
		ChainTo = "Athena_Idle"
		Blends =
		[
			{
				BlendTransitionFrom = "BlendTransitionFromAll"
				Duration = 6
			}
			{
				BlendTransitionFrom = "Athena_Idle"
				Duration = 6
			}
		]
		Frames =
		[
			{
				Frame = 34
				Sound = "/SFX/ArmorIdleSFX"
			}
		]
	}

	// Turn
	{
		Name = "Athena_Turn"
		InheritFrom = "NPCAthenaBaseAnimation"
		GrannyAnimation = "Athena_Base_Turn_C_00"
		ChainTo = "Athena_Idle"
		Blends =
		[
			{
				BlendTransitionFrom = "BlendTransitionFromAll"
				Duration = 6
			}
			{
				BlendTransitionFrom = "Athena_Idle"
				Duration = 6
			}
		]
		Frames =
		[
			{
				Frame = 37
				Sound = "/SFX/SpikeTrapFireSPEARRETRACT"
			},
		]
	}

	// Proud
	{
		Name = "Athena_Proud_Start"
		InheritFrom = "NPCAthenaBaseAnimation"
		GrannyAnimation = "Athena_Base_ProudIntro_C_00"
		ChainTo = "Athena_Proud_FireLoop"
		Blends =
		[
			{
				BlendTransitionFrom = "BlendTransitionFromAll"
				Duration = 6
			}
			{
				BlendTransitionFrom = "Athena_Idle"
				Duration = 6
			}
		]
		Frames =
		[
			{
				Frame = 38
				Sound = "/SFX/ArmorIdleSFX"
			}
			{
				Frame = 72
				Sound = "/SFX/Enemy Sounds/Polyphemus/PolyphemusMelTossWhoosh"
			}
			{
				Frame = 79
				Sound = "/SFX/SpikeTrapFireSPEARRETRACT"
			}
		]
	}
	{
		Name = "Athena_Proud_FireLoop"
		InheritFrom = "NPCAthenaBaseAnimation"
		GrannyAnimation = "Athena_Base_ProudLoop_C_00"
		Loop = true
	}
	{
		Name = "Athena_Proud_End"
		InheritFrom = "NPCAthenaBaseAnimation"
		GrannyAnimation = "Athena_Base_ProudReturnToIdle_C_00"
		ChainTo = "Athena_Idle"
		Blends =
		[
			{
				BlendTransitionFrom = "Athena_Proud_Start"
				Duration = 6
			}
			{
				BlendTransitionFrom = "Athena_Proud_FireLoop"
				Duration = 6
			}
		]
		Frames =
		[
			{
				Frame = 32
				Sound = "/SFX/ArmorIdleSFX"
			}
		]
	}
]}